

(More on that here, and some general insightful info here). \0000\UMDĪdd a Binary Value called "FlipQueueSize", and set its value to 31 00. HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\
#SKYRIM INPUT DELAY WINDOWS#
You can add this through the Windows Registry Editor. If you have an ATI video card, the process is a little harder, since the similar Flip Queue Size option was removed years ago. If this reintroduces your mouse lag problems, you might want to try some alternative methods to fix the input lag:Ĭhange the Max Frames to Render Ahead in the NVIDIA Control Panel to 1, preferably, or 0. You can try tweaking its settings if you feel up for it.Īs for the d3d9.dll issue, I suggest you try a version of ENB, since the 'Wrapper Version' will replace the existing d3d9.dll.
#SKYRIM INPUT DELAY HOW TO#
How to I resolve the long loading without removing the FPS limiter?įirst of all, try installing SKSE and see what effect it has. This means I desperately need to get the FPS limiter to work, otherwise I just wasted 15€ for nothing. The game is unplayable with mouse input lag since I can hardly aim for inventory items and people. Renaming the DLL file to instantly removes the long loading and instantly re-adds the input lag, so this file is relevant to both problems.

Is there a way to prevent this long loading problem? I have a strong suspicion it has something to do with FPS limiter, since exiting the rendering mode allows for instant load (if it doesn't crash, that is).
